![]() ![]() Could you please tell me, what else was I supposed to do in order to extinguish that fire? Is there a stat which helps the dwellers with the incidents? I mean 6x lvl 50 dwellers have extinguished the room for more than a minute together, but still the flames didnt seem to get smaller, let alone being gone. The fire then spreads like a cross (+), starts to burn in 5 rooms at the same time.Įnd: I now have only 2 dwellers left, my elite soldiers who were guarding the entrance. ![]() But then the fire burns all my dwellers 3 times (yes I used all my stimpaks) and kills all the dwellers in power generator room in the process. I be like: ha! I have 6 dwellers in there and 20+ stimpaks, lets get this over with. Then a fire happens in my power generator room. I also keep max amount of people in every room, so that they can fight disasters together. I have my weapons seperated equally among the rooms. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. 7 Days to Die is an upcoming survival horror video game set in an open world. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. The Nuclear Fallout Zone is present as a zone that extends evenly out from. ![]() These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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